initial commit

This commit is contained in:
Phillip Kühne 2020-01-21 01:38:34 +01:00
commit 204e0047e8
32 changed files with 9111 additions and 0 deletions

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.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace
*.elf
*.nds

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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "(gdb) Launch",
"type": "cppdbg",
"request": "launch",
"program": "enter program name, for example ${workspaceFolder}/a.out",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
]
}
]
}

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{
"files.associations": {
"array": "cpp"
}
}

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{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "Run new build",
"type": "shell",
"command": "cd ${workspaceFolder} && pwd && make run",
"problemMatcher": [],
"group": {
"kind": "build",
"isDefault": true
},
"presentation": {
"echo": true,
"reveal": "always",
"focus": false,
"panel": "dedicated",
"showReuseMessage": true,
"clear": true
}
},
{
"label": "Copy new build to SD",
"type": "shell",
"command": "cd ${workspaceFolder} && pwd && make install",
"problemMatcher": [],
"presentation": {
"echo": true,
"reveal": "silent",
"focus": false,
"panel": "dedicated",
"showReuseMessage": true,
"clear": false
}
}
]
}

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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DATA is a list of directories containing binary files embedded using bin2o
# GRAPHICS is a list of directories containing image files to be converted with grit
# AUDIO is a list of directories containing audio to be converted by maxmod
# ICON is the image used to create the game icon, leave blank to use default rule
# NITRO is a directory that will be accessible via NitroFS
#---------------------------------------------------------------------------------
TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCES := source
INCLUDES := include build
DATA :=
GRAPHICS := gfx
AUDIO := sounds
GAME_TITLE := Snake Plus
GAME_SUBTITLE1:= Snake with a twist
GAME_SUBTITLE2:= Phillip Kuehne
ICON := icon.bmp
# specify a directory which contains the nitro filesystem
# this is relative to the Makefile
NITRO :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
CFLAGS := -g -Wall -O3\
$(ARCH) $(INCLUDE) -DARM9
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project (order is important)
#---------------------------------------------------------------------------------
LIBS := -lnds9
# automatigically add libraries for NitroFS
ifneq ($(strip $(NITRO)),)
LIBS := -lfilesystem -lfat $(LIBS)
endif
# automagically add maxmod library
ifneq ($(strip $(AUDIO)),)
LIBS := -lmm9 $(LIBS)
endif
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBNDS) $(PORTLIBS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
# prepare NitroFS directory
ifneq ($(strip $(NITRO)),)
export NITRO_FILES := $(CURDIR)/$(NITRO)
endif
# get audio list for maxmod
ifneq ($(strip $(AUDIO)),)
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
# place the soundbank file in NitroFS if using it
ifneq ($(strip $(NITRO)),)
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
# otherwise, needs to be loaded from memory
else
export SOUNDBANK := soundbank.bin
BINFILES += $(SOUNDBANK)
endif
endif
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES))\
$(PNGFILES:.png=.o)\
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
icons = $(wildcard *.bmp)
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
else
ifneq (,$(findstring icon.bmp,$(icons)))
export GAME_ICON := $(CURDIR)/icon.bmp
endif
endif
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
$(OUTPUT).elf: $(OFILES)
# need to build soundbank first
$(OFILES): $(SOUNDBANK)
#---------------------------------------------------------------------------------
# rule to build solution from music files
#---------------------------------------------------------------------------------
$(SOUNDBANK) : $(MODFILES)
#---------------------------------------------------------------------------------
mmutil $^ -d -o$@ -hsoundbank.h
#---------------------------------------------------------------------------------
%.bin.o: %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------
# This rule creates assembly source files using grit
# grit takes an image file and a .grit describing how the file is to be processed
# add additional rules like this for each image extension
# you use in the graphics folders
#---------------------------------------------------------------------------------
%.s %.h: %.png %.grit
#---------------------------------------------------------------------------------
grit $< -fts -o$*
#---------------------------------------------------------------------------------
# Convert non-GRF game icon to GRF if needed
#---------------------------------------------------------------------------------
#$(GAME_ICON): $(notdir $(ICON))
#---------------------------------------------------------------------------------
# @echo convert $(notdir $<)
# @grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
#
#-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
run: build $(OUTPUT).nds
melonDS $(OUTPUT).nds
install: build $(OUTPUT).nds
cp $(OUTPUT).nds /run/media/phillipk/9016-4EF8/devel/

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main.o: /home/phillipk/Projekte/nds/snakePlus/source/main.cpp \
/opt/devkitpro/libnds/include/nds.h \
/opt/devkitpro/libnds/include/nds/libversion.h \
/opt/devkitpro/libnds/include/nds/ndstypes.h \
/opt/devkitpro/libnds/include/nds/bios.h \
/opt/devkitpro/libnds/include/nds/ndstypes.h \
/opt/devkitpro/libnds/include/nds/card.h \
/opt/devkitpro/libnds/include/nds/ndstypes.h \
/opt/devkitpro/libnds/include/nds/debug.h \
/opt/devkitpro/libnds/include/nds/dma.h \
/opt/devkitpro/libnds/include/nds/interrupts.h \
/opt/devkitpro/libnds/include/nds/ipc.h \
/opt/devkitpro/libnds/include/nds/memory.h \
/opt/devkitpro/libnds/include/nds/system.h \
/opt/devkitpro/libnds/include/nds/timers.h \
/opt/devkitpro/libnds/include/nds/fifocommon.h \
/opt/devkitpro/libnds/include/nds/interrupts.h \
/opt/devkitpro/libnds/include/nds/touch.h \
/opt/devkitpro/libnds/include/nds/input.h \
/opt/devkitpro/libnds/include/nds/sha1.h \
/opt/devkitpro/libnds/include/nds/arm9/dynamicArray.h \
/opt/devkitpro/libnds/include/nds/arm9/linkedlist.h \
/opt/devkitpro/libnds/include/nds/arm9/background.h \
/opt/devkitpro/libnds/include/nds/arm9/video.h \
/opt/devkitpro/libnds/include/nds/arm9/sassert.h \
/opt/devkitpro/libnds/include/nds/memory.h \
/opt/devkitpro/libnds/include/nds/dma.h \
/opt/devkitpro/libnds/include/nds/arm9/boxtest.h \
/opt/devkitpro/libnds/include/nds/arm9/videoGL.h \
/opt/devkitpro/libnds/include/nds/arm9/cache.h \
/opt/devkitpro/libnds/include/nds/arm9/trig_lut.h \
/opt/devkitpro/libnds/include/nds/arm9/math.h \
/opt/devkitpro/libnds/include/nds/arm9/dynamicArray.h \
/opt/devkitpro/libnds/include/nds/arm9/cache.h \
/opt/devkitpro/libnds/include/nds/arm9/console.h \
/opt/devkitpro/libnds/include/nds/arm9/background.h \
/opt/devkitpro/libnds/include/nds/arm9/decompress.h \
/opt/devkitpro/libnds/include/nds/bios.h \
/opt/devkitpro/libnds/include/nds/arm9/exceptions.h \
/opt/devkitpro/libnds/include/nds/arm9/guitarGrip.h \
/opt/devkitpro/libnds/include/nds/arm9/image.h \
/opt/devkitpro/libnds/include/nds/arm9/pcx.h \
/opt/devkitpro/libnds/include/nds/arm9/input.h \
/opt/devkitpro/libnds/include/nds/touch.h \
/opt/devkitpro/libnds/include/nds/input.h \
/opt/devkitpro/libnds/include/nds/arm9/keyboard.h \
/opt/devkitpro/libnds/include/nds/arm9/math.h \
/opt/devkitpro/libnds/include/nds/arm9/paddle.h \
/opt/devkitpro/libnds/include/nds/arm9/pcx.h \
/opt/devkitpro/libnds/include/nds/arm9/piano.h \
/opt/devkitpro/libnds/include/nds/arm9/rumble.h \
/opt/devkitpro/libnds/include/nds/arm9/sassert.h \
/opt/devkitpro/libnds/include/nds/arm9/sound.h \
/opt/devkitpro/libnds/include/nds/arm9/sprite.h \
/opt/devkitpro/libnds/include/nds/system.h \
/opt/devkitpro/libnds/include/nds/arm9/window.h \
/opt/devkitpro/libnds/include/nds/arm9/sprite.h \
/opt/devkitpro/libnds/include/nds/arm9/trig_lut.h \
/opt/devkitpro/libnds/include/nds/arm9/video.h \
/opt/devkitpro/libnds/include/nds/arm9/videoGL.h \
/opt/devkitpro/libnds/include/nds/arm9/nand.h \
/home/phillipk/Projekte/nds/snakePlus/include/consts.h \
/opt/devkitpro/libnds/include/maxmod9.h \
/opt/devkitpro/libnds/include/mm_types.h \
/home/phillipk/Projekte/nds/snakePlus/build/soundbank.h \
/home/phillipk/Projekte/nds/snakePlus/build/soundbank_bin.h \
/home/phillipk/Projekte/nds/snakePlus/build/tilemap.h
/opt/devkitpro/libnds/include/nds.h:
/opt/devkitpro/libnds/include/nds/libversion.h:
/opt/devkitpro/libnds/include/nds/ndstypes.h:
/opt/devkitpro/libnds/include/nds/bios.h:
/opt/devkitpro/libnds/include/nds/ndstypes.h:
/opt/devkitpro/libnds/include/nds/card.h:
/opt/devkitpro/libnds/include/nds/ndstypes.h:
/opt/devkitpro/libnds/include/nds/debug.h:
/opt/devkitpro/libnds/include/nds/dma.h:
/opt/devkitpro/libnds/include/nds/interrupts.h:
/opt/devkitpro/libnds/include/nds/ipc.h:
/opt/devkitpro/libnds/include/nds/memory.h:
/opt/devkitpro/libnds/include/nds/system.h:
/opt/devkitpro/libnds/include/nds/timers.h:
/opt/devkitpro/libnds/include/nds/fifocommon.h:
/opt/devkitpro/libnds/include/nds/interrupts.h:
/opt/devkitpro/libnds/include/nds/touch.h:
/opt/devkitpro/libnds/include/nds/input.h:
/opt/devkitpro/libnds/include/nds/sha1.h:
/opt/devkitpro/libnds/include/nds/arm9/dynamicArray.h:
/opt/devkitpro/libnds/include/nds/arm9/linkedlist.h:
/opt/devkitpro/libnds/include/nds/arm9/background.h:
/opt/devkitpro/libnds/include/nds/arm9/video.h:
/opt/devkitpro/libnds/include/nds/arm9/sassert.h:
/opt/devkitpro/libnds/include/nds/memory.h:
/opt/devkitpro/libnds/include/nds/dma.h:
/opt/devkitpro/libnds/include/nds/arm9/boxtest.h:
/opt/devkitpro/libnds/include/nds/arm9/videoGL.h:
/opt/devkitpro/libnds/include/nds/arm9/cache.h:
/opt/devkitpro/libnds/include/nds/arm9/trig_lut.h:
/opt/devkitpro/libnds/include/nds/arm9/math.h:
/opt/devkitpro/libnds/include/nds/arm9/dynamicArray.h:
/opt/devkitpro/libnds/include/nds/arm9/cache.h:
/opt/devkitpro/libnds/include/nds/arm9/console.h:
/opt/devkitpro/libnds/include/nds/arm9/background.h:
/opt/devkitpro/libnds/include/nds/arm9/decompress.h:
/opt/devkitpro/libnds/include/nds/bios.h:
/opt/devkitpro/libnds/include/nds/arm9/exceptions.h:
/opt/devkitpro/libnds/include/nds/arm9/guitarGrip.h:
/opt/devkitpro/libnds/include/nds/arm9/image.h:
/opt/devkitpro/libnds/include/nds/arm9/pcx.h:
/opt/devkitpro/libnds/include/nds/arm9/input.h:
/opt/devkitpro/libnds/include/nds/touch.h:
/opt/devkitpro/libnds/include/nds/input.h:
/opt/devkitpro/libnds/include/nds/arm9/keyboard.h:
/opt/devkitpro/libnds/include/nds/arm9/math.h:
/opt/devkitpro/libnds/include/nds/arm9/paddle.h:
/opt/devkitpro/libnds/include/nds/arm9/pcx.h:
/opt/devkitpro/libnds/include/nds/arm9/piano.h:
/opt/devkitpro/libnds/include/nds/arm9/rumble.h:
/opt/devkitpro/libnds/include/nds/arm9/sassert.h:
/opt/devkitpro/libnds/include/nds/arm9/sound.h:
/opt/devkitpro/libnds/include/nds/arm9/sprite.h:
/opt/devkitpro/libnds/include/nds/system.h:
/opt/devkitpro/libnds/include/nds/arm9/window.h:
/opt/devkitpro/libnds/include/nds/arm9/sprite.h:
/opt/devkitpro/libnds/include/nds/arm9/trig_lut.h:
/opt/devkitpro/libnds/include/nds/arm9/video.h:
/opt/devkitpro/libnds/include/nds/arm9/videoGL.h:
/opt/devkitpro/libnds/include/nds/arm9/nand.h:
/home/phillipk/Projekte/nds/snakePlus/include/consts.h:
/opt/devkitpro/libnds/include/maxmod9.h:
/opt/devkitpro/libnds/include/mm_types.h:
/home/phillipk/Projekte/nds/snakePlus/build/soundbank.h:
/home/phillipk/Projekte/nds/snakePlus/build/soundbank_bin.h:
/home/phillipk/Projekte/nds/snakePlus/build/tilemap.h:

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#define SFX_273792__PACOMAV__PLOP 0
#define SFX_167127__CRISSTANZA__PAUSE 1
#define SFX_167126__CRISSTANZA__UNPAUSE 2
#define MOD_0RIGIN 0
#define SFX_BOOM 38
#define SFX_332629__TREASURESOUNDS__ITEM_PICKUP 39
#define SFX_73750__TIMBRE__REMIX_OF_BENBONCAN_SAD_TROMBONE_MORE_WAH_BRIGHT_DE_CLICKED 40
#define MSL_NSONGS 1
#define MSL_NSAMPS 41
#define MSL_BANKSIZE 42

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extern const u8 soundbank_bin_end[];
extern const u8 soundbank_bin[];
extern const u32 soundbank_bin_size;

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tilemap.o: tilemap.s

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//{{BLOCK(tilemap)
//======================================================================
//
// tilemap, 256x256@8,
// + palette 256 entries, not compressed
// + 12 tiles (t|f reduced) not compressed
// + regular map (in SBBs), not compressed, 32x32
// Total size: 512 + 768 + 2048 = 3328
//
// Time-stamp: 2018-12-28, 03:06:39
// Exported by Cearn's GBA Image Transmogrifier, v0.8.15
// ( http://www.coranac.com/projects/#grit )
//
//======================================================================
#ifndef GRIT_TILEMAP_H
#define GRIT_TILEMAP_H
#define tilemapTilesLen 768
extern const unsigned int tilemapTiles[192];
#define tilemapMapLen 2048
extern const unsigned short tilemapMap[1024];
#define tilemapPalLen 512
extern const unsigned short tilemapPal[256];
#endif // GRIT_TILEMAP_H
//}}BLOCK(tilemap)

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@{{BLOCK(tilemap)
@=======================================================================
@
@ tilemap, 256x256@8,
@ + palette 256 entries, not compressed
@ + 12 tiles (t|f reduced) not compressed
@ + regular map (in SBBs), not compressed, 32x32
@ Total size: 512 + 768 + 2048 = 3328
@
@ Time-stamp: 2018-12-28, 03:06:39
@ Exported by Cearn's GBA Image Transmogrifier, v0.8.15
@ ( http://www.coranac.com/projects/#grit )
@
@=======================================================================
.section .rodata
.align 2
.global tilemapTiles @ 768 unsigned chars
.hidden tilemapTiles
tilemapTiles:
.word 0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000
.word 0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000
.word 0x09090900,0x00090909,0x02020209,0x09020202,0x02020209,0x09020202,0x02020209,0x09020202
.word 0x02020209,0x09020202,0x02020209,0x09020202,0x02020209,0x09020202,0x09090900,0x00090909
.word 0x09090900,0x00090909,0x0B0B0B09,0x090B0B0B,0x0B0B0B09,0x090B0B0B,0x0B0B0B09,0x090B0B0B
.word 0x0B0B0B09,0x090B0B0B,0x0B0B0B09,0x090B0B0B,0x0B0B0B09,0x090B0B0B,0x09090900,0x00090909
.word 0x09090900,0x00000009,0x02020209,0x00090902,0x02010209,0x09020202,0x02020209,0x0A0A0602
.word 0x02020209,0x0A0A0602,0x02010209,0x09020202,0x02020209,0x00090902,0x09090900,0x00000009
.word 0x0A090000,0x0000090A,0x0A020900,0x0009020A,0x06020900,0x00090206,0x02020209,0x09020202
.word 0x02020209,0x09020202,0x02010209,0x09020102,0x02020209,0x09020202,0x09090900,0x00090909
.word 0x07000000,0x00000007,0x070A0A00,0x000A0909,0x0A0A0A00,0x00090909,0x0A0A0A0A,0x0A0A0A0A
.word 0x0A0A0A0A,0x0A0A040A,0x0A0A0A00,0x000A040A,0x0A0A0A00,0x000A0A0A,0x0A000000,0x0000000A
.word 0x07000000,0x00000007,0x07030300,0x00030909,0x03030300,0x00090909,0x03030303,0x03030303
.word 0x03030303,0x03030403,0x03030300,0x00030403,0x03030300,0x00030303,0x03000000,0x00000003
.word 0x00000000,0x00000000,0x00000909,0x00000000,0x09090209,0x00000009,0x02020209,0x09090902
.word 0x02020209,0x09090902,0x09090209,0x00000009,0x00000909,0x00000000,0x00000000,0x00000000
.word 0x00000000,0x00000000,0x00000909,0x00000000,0x09090B09,0x00000009,0x0B0B0B09,0x0909090B
.word 0x0B0B0B09,0x0909090B,0x09090B09,0x00000009,0x00000909,0x00000000,0x00000000,0x00000000
.word 0x09000000,0x00000009,0x09000000,0x00000009,0x09000000,0x00000009,0x02090000,0x00000902
.word 0x02090000,0x00000902,0x02090000,0x00000902,0x02020900,0x00090202,0x09090900,0x00090909
.word 0x09000000,0x00000009,0x09000000,0x00000009,0x09000000,0x00000009,0x0B090000,0x0000090B
.word 0x0B090000,0x0000090B,0x0B090000,0x0000090B,0x0B0B0900,0x00090B0B,0x09090900,0x00090909
.word 0x07000000,0x00000007,0x070A0A00,0x000A0C0C,0x0A0A0A00,0x000C0C0C,0x0A0A050A,0x0A0A0A0A
.word 0x0A0A0A0A,0x0C0C0C05,0x0A0A0A00,0x000C0C05,0x0C0C0C00,0x00070C0C,0x07000000,0x0000000C
.section .rodata
.align 2
.global tilemapMap @ 2048 unsigned chars
.hidden tilemapMap
tilemapMap:
.hword 0x0000,0x0001,0x0002,0x0003,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0004,0x0005,0x0006,0x0007,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0008,0x0009,0x000A,0x000B,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.section .rodata
.align 2
.global tilemapPal @ 512 unsigned chars
.hidden tilemapPal
tilemapPal:
.hword 0x7C1F,0x7C00,0x03E0,0x001F,0x7FFF,0x2529,0x1084,0x00EE
.hword 0x0000,0x01A0,0x0016,0x37ED,0x01AE,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
.hword 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
@}}BLOCK(tilemap)

23
gfx/tilemap.grit Normal file
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#-------------------------------------------------------
# graphics in tile format
#-------------------------------------------------------
-gt
#-------------------------------------------------------
# tile reduction by tiles, palette and hflip/vflip
#-------------------------------------------------------
-mRtf
#-------------------------------------------------------
# graphics bit depth is 8 (256 color)
#-------------------------------------------------------
-gB8
-p
#-------------------------------------------------------
# map layout standard bg format
#-------------------------------------------------------
-mLs
-aw 32 -ah 32

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gfx/tilemap.png Normal file

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gfx/tilemap.xcf Normal file

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icon.bmp Normal file

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57
include/consts.h Normal file
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#ifndef CONSTS_H
#define CONSTS_H
#endif
const int START_LENGTH = 4;
const int START_LENGTH_HARD =2;
const int APPLE_SCORE = 10;
//Screen size
const int X_MAX = 31;
const int Y_MAX = 23;
//*barf* Dont try this at home...
const char BITMAP_APPLE[] = {
0,0,0,2,2,0,0,0,
0,2,2,2,2,2,2,0,
0,2,2,2,2,2,2,0,
2,2,2,2,2,2,2,2,
2,2,2,2,2,1,2,2,
0,2,2,2,2,1,2,0,
0,2,2,2,2,2,2,0,
0,0,0,2,2,0,0,0
};
const char BITMAP_HEAD_RIGHT[] = {
0,3,3,3,3,3,3,0,
3,4,4,4,4,4,4,3,
3,4,7,4,7,4,4,3,
3,4,4,4,4,7,4,3,
3,4,4,4,4,7,4,3,
3,4,7,4,7,4,4,3,
3,4,4,4,4,4,4,3,
0,3,3,3,3,3,3,0
};
const char BITMAP_HEAD_UP[] = {
0,3,3,3,3,3,3,0,
3,4,4,4,4,4,4,3,
3,4,4,7,7,4,4,3,
3,4,7,4,4,7,4,3,
3,4,4,4,4,4,4,3,
3,4,7,4,4,7,4,3,
3,4,4,4,4,4,4,3,
0,3,3,3,3,3,3,0
};
const char BITMAP_SEGMENT[] = {
0,5,5,5,5,5,5,0,
5,6,6,6,6,6,6,5,
5,6,6,6,6,6,6,5,
5,6,6,6,6,6,6,5,
5,6,6,6,6,6,6,5,
5,6,6,6,6,6,6,5,
5,6,6,6,6,6,6,5,
0,5,5,5,5,5,5,0
};

62
melonDS.ini Normal file
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3DRenderer=1
Threaded3D=1
GL_ScaleFactor=1
GL_Antialias=0
Key_A=32
Key_B=31
Key_Select=57
Key_Start=28
Key_Right=333
Key_Left=331
Key_Up=328
Key_Down=336
Key_R=54
Key_L=86
Key_X=17
Key_Y=30
Joy_A=1
Joy_B=0
Joy_Select=6
Joy_Start=7
Joy_Right=258
Joy_Left=264
Joy_Up=257
Joy_Down=260
Joy_R=5
Joy_L=4
Joy_X=3
Joy_Y=2
HKKey_Lid=14
HKKey_Mic=53
HKKey_Pause=-1
HKKey_Reset=-1
HKKey_FastForward=15
HKKey_FastForwardToggle=-1
HKJoy_Lid=-1
HKJoy_Mic=-1
HKJoy_Pause=-1
HKJoy_Reset=-1
HKJoy_FastForward=-1
HKJoy_FastForwardToggle=-1
JoystickID=0
WindowWidth=479
WindowHeight=718
WindowMax=0
ScreenRotation=0
ScreenGap=0
ScreenLayout=0
ScreenSizing=0
ScreenFilter=1
ScreenUseGL=1
ScreenRatio=0
LimitFPS=1
ShowOSD=1
DirectBoot=0
SockBindAnyAddr=1
LANDevice=
DirectLAN=0
SavStaRelocSRAM=1
AudioVolume=256
MicInputType=1
MicWavPath=
LastROMFolder=/home/phillipk/ROMS/NDS

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nohup.out Normal file
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Failed to set format: Invalid argument
Using 4 threads for video filter.
Microphone init failed.
DeSmuME 0.9.11 svn0 x64-JIT
WIFI: SoftAP: PCap library not available on your system.
Found 1 joysticks
Joystick 0 Microsoft X-Box 360 pad
Axes: 6
Buttons: 11
Trackballs: 0
Hats: 1
SoftRast Initialized with cores=4
ROM game code: ####
ROM serial: TWL-####-???
ROM chipID: FFFFFFC2
ROM internal name: HOMEBREW
ROM DSi Enhanced
ROM developer: Unknown
Slot1 auto-selected device type: Retail MC+ROM
Slot2 auto-selected device type: None (0xFF)
CPU mode: Interpreter
File doesn't appear to have a secure area.

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sounds/0rigin.xm Normal file

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sounds/Boom.wav Normal file

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source/main.cpp Normal file
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#include <nds.h>
#include <bitset>
#include <stdio.h>
#include <vector>
#include <deque>
#include <array>
#include <consts.h>
#include <maxmod9.h>
#include <nds/ndstypes.h>
#include "soundbank.h"
#include "soundbank_bin.h"
#include "tilemap.h"
volatile uint frame = 0;
volatile uint ticks = 0;
volatile bool internals = false;
std::deque<std::array<int, 3>> snake;
std::vector<std::array<int, 2>> apples;
std::vector<std::array<int, 2>> bad_apples;
volatile uint snakelength;
/***
* 0 = up
* 1 = right
* 2 = down
* 3 = left
***/
volatile uint snakeDirection;
volatile uint score;
bool gameOver = false;
bool paused = false;
bool musicEnabled = true;
bool hardMode = false;
// 31x23
PrintConsole topScreen;
PrintConsole bottomScreen;
int sound;
mm_sound_effect sfx_pickup;
mm_sound_effect sfx_boom;
mm_sound_effect sfx_pause;
mm_sound_effect sfx_unpause;
mm_sound_effect sfx_plop;
mm_sound_effect sfx_fail;
//Sprites
u16* gfx_segment;
u16* gfx_segment_small;
u16* gfx_head;
u16* gfx_apple;
u16* gfx_tail;
u16* gfx_apple_rotten;
const void * get_sprite_pointer(uint spriteIndex) {
return &tilemapTiles[spriteIndex*16];
}
void setup() {
// Set up screens
videoSetMode(MODE_0_2D);
videoSetModeSub(MODE_0_2D);
vramSetBankC(VRAM_C_SUB_BG);
vramSetBankD(VRAM_D_SUB_SPRITE);
consoleInit(&topScreen, 3,BgType_Text4bpp, BgSize_T_256x256, X_MAX, 0, true, true);
consoleInit(&bottomScreen, 3,BgType_Text4bpp, BgSize_T_256x256, X_MAX, 0, false, true);
oamInit(&oamSub, SpriteMapping_1D_32, false);
gfx_segment = oamAllocateGfx(&oamSub, SpriteSize_8x8, SpriteColorFormat_256Color);
gfx_segment_small = oamAllocateGfx(&oamSub, SpriteSize_8x8, SpriteColorFormat_256Color);
gfx_head = oamAllocateGfx(&oamSub, SpriteSize_8x8, SpriteColorFormat_256Color);
gfx_apple = oamAllocateGfx(&oamSub, SpriteSize_8x8, SpriteColorFormat_256Color);
gfx_apple_rotten = oamAllocateGfx(&oamSub, SpriteSize_8x8, SpriteColorFormat_256Color);
gfx_tail = oamAllocateGfx(&oamSub, SpriteSize_8x8, SpriteColorFormat_256Color);
dmaCopy(get_sprite_pointer(1),gfx_segment,64);
dmaCopy(get_sprite_pointer(2),gfx_segment_small,64);
dmaCopy(get_sprite_pointer(3),gfx_head,64);
dmaCopy(get_sprite_pointer(5),gfx_apple,64);
dmaCopy(get_sprite_pointer(11),gfx_apple_rotten,64);
consoleSelect(&topScreen);
dmaCopy(tilemapPal,SPRITE_PALETTE_SUB,tilemapPalLen);
mmInitDefaultMem((mm_addr)soundbank_bin);
// Background Music
mmLoad( MOD_0RIGIN );
// Load SFX
mmLoadEffect( SFX_332629__TREASURESOUNDS__ITEM_PICKUP );
mmLoadEffect( SFX_BOOM );
mmLoadEffect( SFX_167127__CRISSTANZA__PAUSE );
mmLoadEffect( SFX_167126__CRISSTANZA__UNPAUSE );
mmLoadEffect( SFX_273792__PACOMAV__PLOP );
mmLoadEffect( SFX_73750__TIMBRE__REMIX_OF_BENBONCAN_SAD_TROMBONE_MORE_WAH_BRIGHT_DE_CLICKED );
sfx_pickup = {
{ SFX_332629__TREASURESOUNDS__ITEM_PICKUP } , // id
(int)(1.0f * (1<<10)), // rate
0, // handle
255, // volume
128, // panning
};
sfx_boom = {
{ SFX_BOOM } ,
(int)(1.0f * (1<<10)),
1,
255,
128,
};
sfx_pause = {
{ SFX_167127__CRISSTANZA__PAUSE } ,
(int)(1.0f * (1<<10)),
2,
255,
128,
};
sfx_unpause = {
{ SFX_167126__CRISSTANZA__UNPAUSE } ,
(int)(1.0f * (1<<10)),
3,
255,
128,
};
sfx_plop = {
{ SFX_273792__PACOMAV__PLOP } ,
(int)(1.0f * (1<<10)),
4,
128,
128,
};
sfx_fail = {
{ SFX_73750__TIMBRE__REMIX_OF_BENBONCAN_SAD_TROMBONE_MORE_WAH_BRIGHT_DE_CLICKED } ,
(int)(1.0f * (1<<10)),
4,
255,
128,
};
}
void check_collision_self() {
std::array<int, 3> headpos = snake.front();
std::deque<std::array<int, 3>>::iterator testit = snake.begin();
testit++; //skip head, no collision here
for(testit; testit != snake.end(); testit++)
{
std::array<int, 3> dot = *testit;
if ((dot[0] == headpos[0] && dot[1] == headpos[1] ) && !gameOver) {
gameOver = true;
mmStop();
mmEffectEx(&sfx_fail);
consoleSelect(&topScreen);
iprintf("\x1b[10;13HGAME OVER!");
}
}
}
void check_collision_apples() {
std::array<int, 3> headpos = snake.front();
std::vector<std::array<int, 2>>::iterator testit = apples.begin();
for(testit; testit <= apples.end(); testit++)
{
std::array<int, 2> apple = *testit;
if ((apple[0] == headpos[0] && apple[1] == headpos[1] )) {
score += 10;
snakelength++;
apples.erase(testit);
mmEffectEx(&sfx_pickup);
}
}
}
void check_collision_apples_rotten() {
std::array<int, 3> headpos = snake.front();
std::vector<std::array<int, 2>>::iterator testit = bad_apples.begin();
for(testit; testit <= bad_apples.end(); testit++)
{
std::array<int, 2> apple = *testit;
if ((apple[0] == headpos[0] && apple[1] == headpos[1] )) {
snakelength--;
bad_apples.erase(testit);
mmEffectEx(&sfx_boom);
if (snakelength < 2) {
gameOver = true;
}
}
}
}
void draw_snake_head(uint &oamId) {
std::array<int, 3> dot = snake.front();
bool hflip = false;
bool vflip = false;
switch (snakeDirection)
{
case 0: //going up
dmaCopy(&tilemapTiles[64],gfx_head,64);
break;
case 1: //going right
dmaCopy(&tilemapTiles[48],gfx_head,64);
break;
case 2: //going down
dmaCopy(&tilemapTiles[64],gfx_head,64);
vflip = true;
break;
case 3: //going left
/*for(int i = 0; i < 8 * 8; i=i+2)
{
gfx_head[i/2] = ((BITMAP_HEAD_RIGHT[i+1]<<8) | BITMAP_HEAD_RIGHT[i]);
}*/
dmaCopy(&tilemapTiles[48],gfx_head,64);
hflip = true;
break;
default:
break;
}
oamSet(&oamSub, // oam
oamId, //id
dot[0]*8, // x
dot[1]*8, // y
0, // priority
0, // palette_alpha
SpriteSize_8x8, // size
SpriteColorFormat_256Color, // color format
gfx_head, // gfxoffset
-1, // affineIndex
false, // sizeDouble
false, // hide
hflip, // hflip
vflip, // vflip
false // mosaic
);
oamId++;
}
void draw_snake_tail(uint &oamId) {
std::array<int, 3> dot = snake.back();
bool hflip = false;
bool vflip = false;
switch (snake.at(snake.size()-2).at(2))
{
case 0: //going up
dmaCopy(get_sprite_pointer(9+((snake.size()-1)%2)),gfx_tail,64);
vflip = true;
break;
case 1: //going right
dmaCopy(get_sprite_pointer(7+((snake.size()-1)%2)),gfx_tail,64);
hflip = true;
break;
case 2: //going down
dmaCopy(get_sprite_pointer(9+((snake.size()-1)%2)),gfx_tail,64);
break;
case 3: //going left
/*for(int i = 0; i < 8 * 8; i=i+2)
{
gfx_tail[i/2] = ((BITMAP_tail_RIGHT[i+1]<<8) | BITMAP_tail_RIGHT[i]);
}*/
dmaCopy(get_sprite_pointer(7+((snake.size()-1)%2)),gfx_tail,64);
break;
default:
break;
}
oamSet(&oamSub, // oam
oamId, //id
dot[0]*8, // x
dot[1]*8, // y
0, // priority
0, // palette_alpha
SpriteSize_8x8, // size
SpriteColorFormat_256Color, // color format
gfx_tail, // gfxoffset
-1, // affineIndex
false, // sizeDouble
false, // hide
hflip, // hflip
vflip, // vflip
false // mosaic
);
oamId++;
}
void draw_snake(uint &oamId) {
draw_snake_head(oamId);
for(size_t i = 1; i < snake.size()-1; i++)
{
if(i%2) {
oamSet(&oamSub, // oam
oamId, //id
snake[i][0]*8, // x
snake[i][1]*8, // y
0, // priority
0, // palette_alpha
SpriteSize_8x8, // size
SpriteColorFormat_256Color, // color format
gfx_segment_small, // gfxoffset
-1, // affineIndex
false, // sizeDouble
false, // hide
false, // hflip
false, // vflip
false // mosaic
);
} else {
oamSet(&oamSub, // oam
oamId, //id
snake[i][0]*8, // x
snake[i][1]*8, // y
0, // priority
0, // palette_alpha
SpriteSize_8x8, // size
SpriteColorFormat_256Color, // color format
gfx_segment, // gfxoffset
-1, // affineIndex
false, // sizeDouble
false, // hide
false, // hflip
false, // vflip
false // mosaic
);
}
oamId++;
}
draw_snake_tail(oamId);
}
void draw_apples(uint &oamId) {
for(std::array<int, 2> apple : apples)
{
oamSet(&oamSub, // oam
oamId, //id
apple[0]*8, // x
apple[1]*8, // y
0, // priority
0, // palette_alpha
SpriteSize_8x8, // size
SpriteColorFormat_256Color, // color format
gfx_apple, // gfxoffset
-1, // affineIndex
false, // sizeDouble
false, // hide
false, // hflip
false, // vflip
false // mosaic
);
oamId++;
}
}
void draw_apples_rotten(uint &oamId) {
for(std::array<int, 2> apple : bad_apples)
{
oamSet(&oamSub, // oam
oamId, //id
apple[0]*8, // x
apple[1]*8, // y
0, // priority
0, // palette_alpha
SpriteSize_8x8, // size
SpriteColorFormat_256Color, // color format
gfx_apple_rotten, // gfxoffset
-1, // affineIndex
false, // sizeDouble
false, // hide
false, // hflip
false, // vflip
false // mosaic
);
oamId++;
}
}
void draw_game() {
uint oamid = 0;
if (!gameOver) {
draw_apples(oamid);
draw_apples_rotten(oamid);
draw_snake(oamid);
}
else
{
iprintf("\x1b[11;12HGAME OVER!");
}
iprintf("\x1b[7;0HoamIDmax=%i",oamid);
}
void draw_stats() {
if ( internals ) {
iprintf("\x1b[0;0HFrame = %i\nTick = %i\ndir = %i", frame, ticks, snakeDirection);
iprintf("\x1b[3;0HLength: %i", snakelength);
iprintf("\x1b[4;0Hx=%i\ny=%i",snake.front()[0], snake.front()[1]);
}
iprintf("\x1b[10;12HScore: %i", score);
if (paused) {
if (musicEnabled) {
iprintf("\x1b[23;0HX = Disable Music");
} else {
iprintf("\x1b[23;0HX = Enable Music ");
}
if (hardMode) {
iprintf("\x1b[22;0HY = Restart in normal mode");
} else {
iprintf("\x1b[22;0HY = Restart in Hard mode");
}
}
}
void handle_vblank() {
frame++;
consoleSelect(&topScreen);
draw_stats();
oamUpdate(&oamSub);
//flashy_colors();
}
void update_snake() {
std::array<int, 3> headpos = snake.front();
std::array<int, 3> newHead;
if (snakeDirection == 0) {
newHead = { headpos[0], headpos[1]-1, snakeDirection };
}
else if (snakeDirection == 1)
{
newHead = { headpos[0]+1, headpos[1], snakeDirection };
}
else if (snakeDirection == 2)
{
newHead = { headpos[0], headpos[1]+1, snakeDirection };
}
else if (snakeDirection == 3)
{
newHead = { headpos[0]-1, headpos[1], snakeDirection };
}
if (newHead[0] > X_MAX) {
newHead[0] = 0;
}
if (newHead[1] > Y_MAX) {
newHead[1] = 0;
}
if (newHead[0] < 0) {
newHead[0] = X_MAX;
}
if (newHead[1] < 0) {
newHead[1] = Y_MAX;
}
snake.push_front(newHead);
snake.resize(snakelength);
}
void spawn_apples() {
if (apples.size() < 1 ) {
std::array<int,2> apple;
apple[0] = rand() % (X_MAX+1);
apple[1] = rand() % (Y_MAX+1);
apples.push_back(apple);
}
}
void spawn_apples_rotten() {
if ( (ticks%10==0) && hardMode && ((rand() % 10)<10) && (bad_apples.size()<20)) {
std::array<int,2> badApple;
badApple[0] = rand() % (X_MAX+1);
badApple[1] = rand() % (Y_MAX+1);
bad_apples.push_back(badApple);
}
}
void blink_apples() {
if (ticks % 4) {
dmaCopy(get_sprite_pointer(5),gfx_apple,64);
} else {
dmaCopy(get_sprite_pointer(6),gfx_apple,64);
}
}
void do_tick() {
if (!paused) {
ticks++;
if (!gameOver){
/*if (hardMode) {
timerStop(0);
timerStart(0, ClockDivider_1024, TIMER_FREQ_1024(ticks+5), do_tick);
}*/
update_snake();
mmEffectEx(&sfx_plop);
check_collision_self();
check_collision_apples();
check_collision_apples_rotten();
spawn_apples();
spawn_apples_rotten();
blink_apples();
//consoleSelect(&bottomScreen);
draw_game();
}
}
}
void init_game() {
if (hardMode) {
timerStart(0, ClockDivider_1024, TIMER_FREQ_1024(9), do_tick);
setBackdropColorSub(RGB15(10,5,5));
score = 0;
snakelength = START_LENGTH_HARD;
snake = { {2,1,1}, {1,1,1} };
apples.clear();
bad_apples.clear();
snakeDirection = 1;
ticks = 0;
gameOver=false;
consoleSelect(&topScreen);
consoleClear();
consoleSelect(&bottomScreen);
consoleClear();
oamClear(&oamSub,0,0);
mmStart( MOD_0RIGIN, MM_PLAY_LOOP );
if (!musicEnabled) {
mmPause();
}
}
else
{
timerStart(0, ClockDivider_1024, TIMER_FREQ_1024(5), do_tick);
setBackdropColorSub(RGB15(5,5,5));
score = 0;
snakelength = START_LENGTH;
snake = { {4,1,1}, {3,1,1}, {2,1,1}, {1,1,1} };
snakeDirection = 1;
ticks = 0;
gameOver=false;
consoleSelect(&topScreen);
consoleClear();
consoleSelect(&bottomScreen);
consoleClear();
oamClear(&oamSub,0,0);
mmStart( MOD_0RIGIN, MM_PLAY_LOOP );
if (!musicEnabled) {
mmPause();
}
}
}
int main(void) {
// Set up VBlank handler
irqSet(IRQ_VBLANK, handle_vblank);
setup();
init_game();
// Start timer for game ticks
while(1) {
scanKeys();
int keys = keysDown();
if (keys && internals) {
consoleSelect(&topScreen);
iprintf("\x1b[6;0Hkeys = %s", std::bitset<16>(keys).to_string().c_str());
}
if ((keys & KEY_START) && (keys & KEY_L) ) break;
if (keys & KEY_SELECT) {
internals = !internals;
if (internals) {
setBackdropColor(RGB15(0,0,7));
} else {
setBackdropColor(RGB15(0,0,0));
consoleSelect(&topScreen);
consoleClear();
}
}
if (!paused && !gameOver) {
if (keys & KEY_UP) {
snakeDirection = 0;
draw_game();
}
if (keys & KEY_RIGHT) {
snakeDirection = 1;
draw_game();
}
if (keys & KEY_DOWN) {
snakeDirection = 2;
draw_game();
}
if (keys & KEY_LEFT) {
snakeDirection = 3;
draw_game();
}
}
if (paused) {
if (keys & KEY_X) {
musicEnabled = !musicEnabled;
}
if (keys & KEY_Y) {
hardMode = !hardMode;
init_game();
draw_game();
}
}
if (keys & KEY_R) {
lcdSwap();
}
if (keys & (KEY_START)) {
if (!gameOver) {
paused = !paused;
if (paused) {
consoleSelect(&topScreen);
mmEffectEx(&sfx_pause);
if ( musicEnabled ) {
mmPause();
}
iprintf("\x1b[11;12HPaused");
}
else
{
if (musicEnabled) {
mmResume();
}
mmEffectEx(&sfx_unpause);
consoleSelect(&topScreen);
consoleClear();
}
}
else
{
init_game();
}
}
}
return 0;
}