feat: add custom background rendering and speed scaling features for snake gameplay
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@@ -13,4 +13,8 @@ void spawn_apples_rotten(GameState &state);
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void spawn_apples_cursed(GameState &state);
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void tick_status_effects(GameState &state);
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uint8_t calculate_intensity_31(const GameState &state);
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uint16_t calculate_timer_freq_mhz(const GameState &state);
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uint16_t calculate_timer_reload(const GameState &state);
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#endif
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