Let AI refactor everything and see if it breaks.

This commit is contained in:
2026-03-29 00:59:27 +01:00
parent 561b99b710
commit b873ac24ca
11 changed files with 656 additions and 576 deletions

33
include/game_audio.h Normal file
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#ifndef GAME_AUDIO_H
#define GAME_AUDIO_H
#include <maxmod9.h>
struct AudioContext {
bool musicEnabled = true;
mm_sound_effect sfx_pickup;
mm_sound_effect sfx_boom;
mm_sound_effect sfx_pause;
mm_sound_effect sfx_unpause;
mm_sound_effect sfx_plop;
mm_sound_effect sfx_fail;
};
void audio_setup(AudioContext &audio);
void audio_start_music(const AudioContext &audio);
void audio_stop_music();
void audio_pause_music_if_enabled(const AudioContext &audio);
void audio_resume_music_if_enabled(const AudioContext &audio);
void audio_play_pickup(const AudioContext &audio);
void audio_play_boom(const AudioContext &audio);
void audio_play_plop(const AudioContext &audio);
void audio_play_pause(const AudioContext &audio);
void audio_play_unpause(const AudioContext &audio);
void audio_play_fail(const AudioContext &audio);
bool audio_toggle_music(AudioContext &audio);
bool audio_is_music_enabled(const AudioContext &audio);
#endif