Let AI refactor everything and see if it breaks.
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#ifndef GAME_LOGIC_H
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#define GAME_LOGIC_H
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#include "game_state.h"
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void update_snake(GameState &state);
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bool check_collision_self(GameState &state);
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bool check_collision_apples(GameState &state);
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bool check_collision_apples_rotten(GameState &state);
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void spawn_apples(GameState &state);
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void spawn_apples_rotten(GameState &state);
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#endif
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