Let AI refactor everything and see if it breaks.

This commit is contained in:
2026-03-29 00:59:27 +01:00
parent 561b99b710
commit b873ac24ca
11 changed files with 656 additions and 576 deletions

89
source/game_input.cpp Normal file
View File

@@ -0,0 +1,89 @@
#include "game_input.h"
#include <bitset>
#include <stdio.h>
bool handle_input_frame(InputContext &ctx) {
scanKeys();
const int keys = keysDown();
if (keys && *ctx.internals) {
consoleSelect(ctx.topScreen);
iprintf("\x1b[6;0Hkeys = %s", std::bitset<16>(keys).to_string().c_str());
}
if ((keys & KEY_START) && (keys & KEY_L)) {
return false;
}
if (keys & KEY_SELECT) {
*ctx.internals = !(*ctx.internals);
if (*ctx.internals) {
setBackdropColor(RGB15(0, 0, 7));
} else {
setBackdropColor(RGB15(0, 0, 0));
consoleSelect(ctx.topScreen);
consoleClear();
}
}
if (!ctx.state->paused && !ctx.state->gameOver) {
if (keys & KEY_UP) {
ctx.state->snakeDirection = 0;
draw_game(*ctx.state, *ctx.renderAssets);
}
if (keys & KEY_RIGHT) {
ctx.state->snakeDirection = 1;
draw_game(*ctx.state, *ctx.renderAssets);
}
if (keys & KEY_DOWN) {
ctx.state->snakeDirection = 2;
draw_game(*ctx.state, *ctx.renderAssets);
}
if (keys & KEY_LEFT) {
ctx.state->snakeDirection = 3;
draw_game(*ctx.state, *ctx.renderAssets);
}
}
if (ctx.state->paused) {
if (keys & KEY_X) {
audio_toggle_music(*ctx.audio);
}
if (keys & KEY_Y) {
ctx.state->hardMode = !ctx.state->hardMode;
ctx.init_game();
draw_game(*ctx.state, *ctx.renderAssets);
}
}
if (keys & KEY_R) {
lcdSwap();
}
if (keys & KEY_START) {
if (!ctx.state->gameOver) {
ctx.state->paused = !ctx.state->paused;
if (ctx.state->paused) {
consoleSelect(ctx.topScreen);
audio_play_pause(*ctx.audio);
audio_pause_music_if_enabled(*ctx.audio);
iprintf("\x1b[11;12HPaused");
} else {
audio_resume_music_if_enabled(*ctx.audio);
audio_play_unpause(*ctx.audio);
consoleSelect(ctx.topScreen);
consoleClear();
}
} else {
ctx.init_game();
}
}
return true;
}