Commit Graph
8 Commits
Author SHA1 Message Date
phillip 91908d1f15 feat: add handcrafted 8x8 sprite art and VBlank bioluminescent animation for rotten apples 2026-10-03 23:49:24 +02:00
phillip 8559159fc0 refactor: remove blinking expiration animations from rotten and cursed apples 2026-10-03 22:26:46 +02:00
phillip adda5db2f4 feat: add finite lifetimes and despawn mechanics for rotten and cursed apples 2026-10-03 21:57:13 +02:00
phillip 9a3a0bd9fd feat: add temporary hazardous barriers in hard mode 2026-10-03 21:32:02 +02:00
phillip 08a4b41280 feat: overhaul cursed apple sprite with custom tile data, vibrant palette, and dynamic pulsing glow 2026-10-03 21:02:59 +02:00
phillip 60bf111400 feat: add custom background rendering and speed scaling features for snake gameplay 2026-10-03 20:58:33 +02:00
phillip 0e7477031f Add cursed apple: a status-effect apple that inverts controls
Eating a cursed apple inverts the snake's steering for
CURSE_DURATION_TICKS ticks, shown on the top screen while active. The
sprite is a recolored copy of the rotten-apple tile since all existing
sprite tiles are already in use.
2026-09-03 22:27:22 +02:00
phillip 204e0047e8 initial commit 2020-01-21 01:38:34 +01:00