Commit Graph
4 Commits
Author SHA1 Message Date
phillip d30c0d0330 fix: resolve CodeChecker findings and add CodeChecker ignore rules
- Refactor cause in draw_game_over_screen to an immediately invoked lambda, eliminating dead store warning
- Rename sound effect files to standard-compliant names without double underscores to prevent reserved macro warnings in soundbank.h
- Update source/game_audio.cpp to use clean SFX_* macro identifiers
- Add codechecker_skip.txt to ignore external devkitPro toolchain headers
- Ignore .codechecker/ output artifacts directory in .gitignore
- Update AGENTS.md file tree and sound asset references
2026-10-04 01:51:10 +02:00
phillip fd87ad3091 feat: prevent reversing directly into snake neck and play denied sound effect 2026-10-01 22:11:00 +02:00
phillip df9b859601 Apply clang-tidy style fixes to audio and input code
Use explicit != 0U comparisons for bitmask checks, static_cast instead
of C-style casts, <cstdint>/<cstdio> instead of the C headers, and
puts() instead of iprintf() for plain strings.
2026-09-03 22:21:51 +02:00
phillip b873ac24ca Let AI refactor everything and see if it breaks. 2026-03-29 00:59:27 +01:00