phillip
91908d1f15
feat: add handcrafted 8x8 sprite art and VBlank bioluminescent animation for rotten apples
2026-10-03 23:49:24 +02:00
phillip
8559159fc0
refactor: remove blinking expiration animations from rotten and cursed apples
2026-10-03 22:26:46 +02:00
phillip
adda5db2f4
feat: add finite lifetimes and despawn mechanics for rotten and cursed apples
2026-10-03 21:57:13 +02:00
phillip
9a3a0bd9fd
feat: add temporary hazardous barriers in hard mode
2026-10-03 21:32:02 +02:00
phillip
08a4b41280
feat: overhaul cursed apple sprite with custom tile data, vibrant palette, and dynamic pulsing glow
2026-10-03 21:02:59 +02:00
phillip
60bf111400
feat: add custom background rendering and speed scaling features for snake gameplay
2026-10-03 20:58:33 +02:00
phillip
0e7477031f
Add cursed apple: a status-effect apple that inverts controls
...
Eating a cursed apple inverts the snake's steering for
CURSE_DURATION_TICKS ticks, shown on the top screen while active. The
sprite is a recolored copy of the rotten-apple tile since all existing
sprite tiles are already in use.
2026-09-03 22:27:22 +02:00
phillip
204e0047e8
initial commit
2020-01-21 01:38:34 +01:00