portal detail zoom - don't step out for zoom <= 12 - seems to miss some data as we're displaying things larger than the server expects
also, add a new attempt to fix the portal zoom issue (Lundefined) that occurs on mobile sometimes
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@ -227,24 +227,15 @@ window.reportPortalIssue = function(info) {
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window.getPortalDataZoom = function() {
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var mapZoom = map.getZoom();
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var z = mapZoom;
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// make sure we're dealing with an integer here
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// (mobile: a float somehow gets through in some cases!)
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var z = parseInt(mapZoom);
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// limiting the mazimum zoom level for data retrieval reduces the number of requests at high zoom levels
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// (as all portal data is retrieved at z=17, why retrieve multiple z=18 tiles when fewer z=17 would do?)
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// very effective along with the new cache code
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if (z > 17) z=17;
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// if the data zoom is above the map zoom we can step back if the detail level is the same
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// with the new cache code this works rather well
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var minZoom = mapZoom;
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// due to the new smaller tiles used for zoom <= 12, we can get away with using further out tiles
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// this can mean better use of the cache, and less load on the niantic servers
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if (mapZoom <= 12 && mapZoom > 0) minZoom -= 2;
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while (z > minZoom && getMinPortalLevelForZoom(z) == getMinPortalLevelForZoom(z-1)) {
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z = z-1;
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}
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//sanity check - should never happen
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if (z < 0) z=0;
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@ -29,7 +29,9 @@ window.plugin.showMorePortals.setup = function() {
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window.getPortalDataZoom = function() {
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var mapZoom = map.getZoom();
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var z = mapZoom;
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// make sure we're dealing with an integer here
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// (mobile: a float somehow gets through in some cases!)
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var z = parseInt(mapZoom);
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// boost data zoom level by one when reasonably close (past the zoom<=12 point of the smaller
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// getThinnedEntitiesV4 tiles, to avoid excessive requests further out)
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@ -47,12 +49,7 @@ window.plugin.showMorePortals.setup = function() {
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// if the data zoom is above the map zoom we can step back if the detail level is the same
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// with the new cache code this works rather well
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var minZoom = mapZoom;
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// due to the new smaller tiles used for zoom <= 12, we can get away with using slightly further out tiles
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// this can mean better use of the cache, and less load on the niantic servers
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if (mapZoom <= 12 && mapZoom > 0) minZoom -= 2;
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while (z > minZoom && getMinPortalLevelForZoom(z) == getMinPortalLevelForZoom(z-1)) {
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while (z > mapZoom && getMinPortalLevelForZoom(z) == getMinPortalLevelForZoom(z-1)) {
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z = z-1;
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}
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