73 Commits

Author SHA1 Message Date
vita10gy
420ec8de16 Save Game info with links and fields
Useful for plugins/extending
2013-03-02 10:23:38 -06:00
Xelio
4113991201 Code restructure 3 2013-03-01 15:31:15 +08:00
Xelio
a679710198 Code restructure 2 2013-03-01 15:00:49 +08:00
Xelio
c9d7300a05 Code Restructure 2013-03-01 14:40:30 +08:00
Xelio
c75caa91dd Fix flicker portal in portal render limit handler
Change:
Extract portal handle process from "handleDataResponse" to "handlePortalData"
Add "action" property to object returned by $.ajax() to identity type of request
Delay low level portal render until no active request of map data.
2013-02-28 15:10:13 +08:00
Xelio
f4f3e7791f Code restructure of portal render limit handler 2013-02-27 01:14:18 +08:00
Xelio
82792cf4be Bug Fix: minLevel of Portal Render Limit handler now persistent in same batch of request. 2013-02-26 21:56:30 +08:00
Xelio
17a81c09d9 New Feature: Remove lower level portal when portal render limit reached 2013-02-26 18:44:16 +08:00
Stefan Breunig
f213a481e8 avoid rendering small fields and links for improved perf. This change is experimental, so please report any rendering issues that could be related to this. 2013-02-24 10:54:08 +01:00
vita10gy
f8215107fc Portal size tweak
Slight change so that level 1 and level 2 portals aren't the same size
anymore. Also, make exception for unclaimed portals so they aren't a
tiny dot.
2013-02-23 16:20:55 -06:00
Stefan Breunig
0ada93ea75 merge parts of #236 (by ShawnTuatara) 2013-02-23 14:02:19 +01:00
Shawn Clark
a922bd36bf Adding hook portalDataLoaded
- portalDataLoaded is called during the
code/map_data.js#handleDataResponse to allow plugins to manipulate the
portals prior to rendering.
2013-02-19 22:35:32 -08:00
Stefan Breunig
5bc83953a1 Merge pull request #186 from Xelio/patch-selected-portal-unselect-bug
Bug fix: selected portal unselect if portal re-render
2013-02-16 06:57:12 -08:00
Xelio
fd7940c2ae Bug Fix: selected portal unselect if portal re-render
Add a checking: if portal is not visible on map, don't preserve "selectedPortal"
2013-02-16 22:38:43 +08:00
Stefan Breunig
6a85f34725 use identity comparator 2013-02-16 15:12:06 +01:00
Xelio
55506b7207 Bug fix: selected portal unselect if portal re-render
Preserve and restore "selectedPortal" between re-render
2013-02-16 21:33:29 +08:00
Stefan Breunig
346d3ae0a1 implement basic support for smartphones 2013-02-16 13:52:17 +01:00
Stefan Breunig
05c716d12e Merge pull request #183 from Xelio/patch-reso-update-delete
Bug fix: resonator update should remove old resonator
2013-02-16 04:20:30 -08:00
Xelio
9ef8448d22 Bug fix: resonator update should remove old resonator
"window.renderResonators" should remove resonator if "isSameResonator()" return false.
2013-02-16 20:03:27 +08:00
Stefan Breunig
e1fd13e4af print more info for duplicate resos (see #182) 2013-02-16 12:53:30 +01:00
Stefan Breunig
4e837a4084 maybe related to #182 2013-02-16 12:50:32 +01:00
Stefan Breunig
e9fd2e1a2e ensure portal is rendered above resos 2013-02-15 19:12:15 +01:00
Stefan Breunig
e69ba16a23 draw resonator lines below resonators when selecting a portal. Also reduce code duplication 2013-02-15 19:01:18 +01:00
Xelio
5bde912c7a Code restructure - 4 2013-02-16 01:35:34 +08:00
Xelio
d632fdd2d3 Code restructure - 3 2013-02-16 01:28:19 +08:00
Xelio
65b0e0113b Code restructure - 2 2013-02-16 01:19:36 +08:00
Xelio
eab812fbf6 Code restructure 2013-02-16 01:16:20 +08:00
Xelio
1ed2ee8e8c Performance tuning
Merge multiple setStyle into one command
2013-02-16 00:34:02 +08:00
Xelio
c127bf0b6d New feature: Highlight resonators of selected portal 2013-02-16 00:01:59 +08:00
Stefan Breunig
6de035b0ab likely fix #173
If I understood everything correctly, the reason was that the for-loop
doesn’t create a separate context, thus the reference to r was made for
the whole renderResonator function. This obviously references the latest
r after the loop has finished. Switching this to $.each where each
iteration is a new anonymous function and thus a closure, r is referenced
correctly.

Please reopen if this does not fix the problem.
2013-02-15 16:04:10 +01:00
Stefan Breunig
eb23123ae8 resos should not be clickable 2013-02-14 11:19:22 +01:00
Stefan Breunig
4ceacf719d Merge pull request #155 from Xelio/patch-reso-line-tune
Resonator line tuning
2013-02-13 23:27:21 -08:00
Xelio
767354b83f Resonator line tuning - 2
Lower opacity 0.35 -> 0.25
Tweak color to a bit lighter #FF7700 -> #FFA000
2013-02-14 12:43:41 +08:00
Xelio
c9e2c12784 Resonator line tuning - bug fix
Need to draw from portal for new dashArray to work
2013-02-14 03:40:32 +08:00
Xelio
24c5d45efc Resonator line tuning
Change color #FFFFFF -> #FF7700
Change opactiy 0.2 -> 0.35
Change dashArray to move line out of portal circle
2013-02-14 03:29:39 +08:00
Stefan Breunig
841223f837 the patches to avoid re-rendering would not update the portal details
if there were only minor changes (resos destroyed or energy level
changed). This likely lead to the sidebar showing outdates information.
The patch should solve #154, but please check carefully.
2013-02-13 20:20:29 +01:00
Stefan Breunig
b3ec8ccd48 draw lines between portals and resonators (fixes #88 #151)
The lines look great against a dark background but are barely visible against
OSM CloudMade Minimal. Not sure what could be done about that though, other
than drawing differently for each.
2013-02-13 19:40:00 +01:00
vita10gy
4358dbfd77 Merge remote-tracking branch 'upstream/gh-pages' into weak-portal-plugin 2013-02-12 22:14:46 -06:00
Stefan Breunig
ff28f8d5ed Merge pull request #143 from Xelio/patch-map-resonator-bug-1-rebased
Add resonator re-render logic
2013-02-12 19:15:19 -08:00
Xelio
4ca80b877e Add resonator re-render logic
Resonator will re-render if it's level/energy/distance changed
Bring portal to front after resonators re-rendered.
2013-02-13 10:09:50 +08:00
Stefan Breunig
139e06d86c fix typo 2013-02-12 23:12:41 +01:00
vita10gy
195dc611b2 Weak Portal Plugin
At a glance high level indicator of portals in disrepair. Opacity is
used to denote how much it's hurting. (Bright means needs the most
attention.) Factors in current energy, missing shields, or missing
resonators. Red means it needs attention. Orange means the same thing,
except that it's down at least one resonator.

I realise this is in opposition to game convention where dim == almost
dead, but I tried it that way, and it just made no sense to me to do it
that way. The whole point is a high level way to quickly identify
portals that most need repairing. If opacity isn't done this way your
eyes are most drawn to the portals that least need your attention.
2013-02-12 00:21:49 -06:00
Stefan Breunig
dcc860fa14 remove superfluous delete function 2013-02-11 19:48:23 +01:00
Stefan Breunig
4ecb7c66d7 make uniqueArray its own function 2013-02-11 16:51:14 +01:00
Stefan Breunig
bbdd0ac520 Merge branch '107' of git://github.com/phoenixsong6/ingress-intel-total-conversion into phoenixsong6-107 2013-02-11 16:46:43 +01:00
Eashwar Ranganathan
fa940341e3 Merge field GUIDs instead of overwriting them for portal field counts 2013-02-11 02:45:27 -08:00
Stefan Breunig
64bf9e1f70 this patch fixes several issues:
fix #103 by always re-rendering resonator details.
  A follow-up patch could also avoid re-rendering resos if they did not
  change. Given that there are only a few on these high zoom levels, perf
  improvement might be negligible though.
- fix #91. This avoids drawing portals/links/fields again if they are
  hidden. The patch looks for those hidden entities and either removes
  them before re-drawing (portals) or skips re-drawing altogether:
- Fields and Links are assumed to never change as long as their GUID is
  the same. This avoids deleting and re-creating links/fields all the
  time and might improve speed. Haven’t tested though.
2013-02-11 11:30:56 +01:00
Stefan Breunig
210cbbfcc5 increase max size for portals, otherwise unclaimed ones are really hard to see 2013-02-11 00:05:12 +01:00
Stefan Breunig
1bbbe05a86 add hooks framework and add hook for portal added (fixes #87) 2013-02-10 23:07:33 +01:00
Stefan Breunig
d0df5b84a3 probably fix #90 2013-02-10 22:30:24 +01:00