Jon Atkins
a8516d92ff
increase timers for loading map data - should be less aggresasive now.
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still not 100% happy, but it's better...
2013-09-02 03:50:22 +01:00
Jon Atkins
2565478c1f
add linkedFields data to portal.options.details.portalV2 - it's expected in a few places
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(it shouldn't really be stored there - as other than this the data here mirrors precisely that returned from the server)
fix #519
2013-09-02 02:08:39 +01:00
Jon Atkins
7792c80274
increae the initial map data request delay - gives more chance for munge issues to be fixed in the game score update code
2013-08-31 17:44:51 +01:00
Jon Atkins
8448b71fae
hacky workaround for request munging issues - check for issues in the updateGameStatus function
2013-08-31 17:44:16 +01:00
Jon Atkins
043690f99b
attempt to detect the request munge set that's active by searching through the stock site functions
2013-08-31 16:40:28 +01:00
Jon Atkins
5b6ed4ce50
niantic have 'encrypted/obsfucated/munged' the parameters passed TO requests to the server - and changed the request URL from /rpc/dashboard.method to /r/dashboard.method
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for #518
2013-08-31 04:34:37 +01:00
Jon Atkins
e1891f84df
reduce the retry count on a non-"error:TIMEOUT" failed request
2013-08-31 01:43:14 +01:00
Jon Atkins
4a9fa8baea
attempt to re-create missing links from the portal data
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may not work, as this code was work-in-progress when niantic broke the json protocol
2013-08-31 01:42:31 +01:00
Jon Atkins
b8514ef3d0
tweak debug layer colours
2013-08-31 01:41:54 +01:00
Jon Atkins
ccf83e3360
remove 'report portal' link in portal details. niantic now - pretty much - only take reports via the in-app process
2013-08-30 20:30:13 +01:00
Jon Atkins
ff5134e45e
remove comments describing a removed hook
2013-08-30 17:40:56 +01:00
Jon Atkins
b958d1b519
restore support for a selected portal in the URL
2013-08-30 06:55:08 +01:00
Jon Atkins
13d247019c
re-write map initial position setting. before, if the initial zoom was invalid for the selected layer, things would get stuck in an odd way
2013-08-30 06:54:22 +01:00
Jon Atkins
7b838af6e3
make selecting a portal robust against it not being displayed on the map
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(now entirely possible now portal data is independant of display status)
2013-08-30 06:53:41 +01:00
Jon Atkins
5784be6b6f
remove special queue clearing on map movestart - things work pretty well without it, and it was causing bugs
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may come back and have another look at this later...
2013-08-30 04:11:27 +01:00
Jon Atkins
de3d05fe95
remove entities outside the map request bounds before processing any requests
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prevent the selected portal from being removed
re-select the selected portal - should refresh the side bar when data changes
2013-08-30 00:34:07 +01:00
Jon Atkins
ffd0258a7c
call the requestFinished hook in the new request handling code - for plugins that need it
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also make a request to hook something that doesn't exist a non-fatal error - to reduce plugin breakage for removed hooks
2013-08-29 06:36:48 +01:00
Jon Atkins
90047abee0
remove all signs of portal photo submitter info when there's no photo submitter information supplied
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for #514
2013-08-29 01:10:44 +01:00
Jon Atkins
d1ce8870ba
add legacy data fields to fields and links
2013-08-29 00:58:43 +01:00
Jon Atkins
8918b9da6f
status message updates for new loading code
2013-08-28 22:41:21 +01:00
Jon Atkins
96d3e1ded7
improved request queue handling
2013-08-28 19:34:21 +01:00
Jon Atkins
ccc13b0131
added status update on resume from idle
2013-08-28 16:55:37 +01:00
Jon Atkins
4337fd1f21
add basic status bar updates for new map request code
2013-08-28 16:41:39 +01:00
Jon Atkins
1d354d4e05
set all path options to defaults, to ensure any changes made by highlighters (e.g. dashes used by portal weakness) are reset on a highlighter change
2013-08-28 07:02:27 +01:00
Jon Atkins
7923903544
make the refresh time dependant on the time the previous refresh took to complete, multiplied by a factor (currently times two)
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this will ensure that we don't spend most of our time refreshing. also, when the backend servers go slow we naturally back off the refresh rate
2013-08-28 06:19:45 +01:00
Jon Atkins
3f4fae5d99
typo fix
2013-08-28 06:19:34 +01:00
Jon Atkins
0be0e3ea25
backward compatability - make details also avaliable as data form fields
2013-08-28 06:18:55 +01:00
Jon Atkins
e793be9855
Merge branch 'master' into new-map-data
2013-08-28 00:50:58 +01:00
Jon Atkins
39faef2c4c
critical bugfix
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- don't assume jquery is available when initially processing JS - setupIdle function added
- don't detect portals from a 'turret' entry - use 'portalV2' as the stock site does
- don't try to display the field MU counts when not in the data
2013-08-27 21:29:54 +01:00
Jon Atkins
571a17d84b
work-in-progress - committing to switch to other work
2013-08-27 21:04:28 +01:00
Jon Atkins
81d0cb0ed8
create function to get portal image URL from details - and perform any necessary default URL replacement and https conversion
2013-08-27 18:16:02 +01:00
Jon Atkins
563258a897
sort portal layers so they're above links/fields - but only when there's not that many
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a lot of redrawing occurs when sorting portals - so only ordering when there's a low number keeps things reasonably fast
2013-08-27 16:31:45 +01:00
Jon Atkins
cae60c0843
bugfix in error retry counting
2013-08-27 05:53:59 +01:00
Jon Atkins
dc41671279
map data now handles refreshes itself. this is so it can ensure that it doesn't start the refresh timer until all requests are complete
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this avoids the situation where map data requests are slow enough that requests get aborted before a complete refresh has been done
2013-08-27 05:42:59 +01:00
Jon Atkins
0302d76a67
portal detail zoom - don't step out for zoom <= 12 - seems to miss some data as we're displaying things larger than the server expects
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also, add a new attempt to fix the portal zoom issue (Lundefined) that occurs on mobile sometimes
2013-08-27 03:45:37 +01:00
Jon Atkins
de432a0aa3
more work on new render code. the new request class is now used - things are almost working right again
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still need to change map refresh timer, add back resonators, and write a plugin for field MU count display
2013-08-27 02:43:58 +01:00
Jon Atkins
be97d72158
more work-in-progress...
2013-08-26 17:44:08 +01:00
Jon Atkins
8984ff0285
possible fix for coordinate clamping on the right-hand-side of the map
2013-08-26 17:43:27 +01:00
Jon Atkins
7e3c310543
move map data debug tilers to a separate class
2013-08-26 15:51:16 +01:00
Jon Atkins
01a8dbf4be
more work on map data rendering rewrite
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marker creation/style changing moved out of rendering code (to allow use from elsewhere, and possible overriding by plugins)
2013-08-26 15:19:21 +01:00
Jon Atkins
3c90960e4c
work-in-progress - checking in while looking at other code on master. may be broken
2013-08-25 17:50:28 +01:00
Jon Atkins
dff09ed0c1
work-in-progress on render rewrite...
2013-08-23 05:08:08 +01:00
Jon Atkins
91a75a0f2f
add in portal click support and highlighters to new code
2013-08-23 04:28:09 +01:00
Jon Atkins
07c28538fd
work in progress - first attempt to use new rendering code
...
lots of things currently broken though...
2013-08-22 22:32:31 +01:00
Jon Atkins
726c82afe9
more work-in-progress. general render class done. no resonators, yet, no render limits, and no attempt to call the code
2013-08-21 19:01:29 +01:00
Jon Atkins
f2582cfcac
work-in-progress on map data rewrite
2013-08-21 04:12:02 +01:00
Jon Atkins
fee3a73767
move map data tile cache code into it's own file and clase
2013-08-19 20:55:07 +01:00
Jon Atkins
3f1b8ba47f
increase refresh timeout considerably when zoomed out. this will reduce requests to the servers when lots of data is visible
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also, with the new higher tile count when zoomed out (#491 ) it reduces the odds of a new refresh starting before the old ones have finished
2013-08-16 17:41:25 +01:00
Jon Atkins
92433c5d4b
merge patch from #491 , that updates things to getThinnedEntitiesV4
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also a couple of plugins that were missed
2013-08-16 17:36:17 +01:00
Jon Atkins
3ea40952ce
niantic are tweaking the web protocol. so far, seen getThinnedEntitiesV2 renamed to V3 - but no changes in request/response format?!
2013-08-13 21:11:32 +01:00