a988552e6e
improved idle handling
...
- times are now in seconds rather than minutes, like all other IITC time settings
- ignore mousemove events for no/small movements - more likely to go idle when it should
2013-06-15 19:12:53 +01:00
c2b567f053
data tile cache: send ajax requests before processing cached data
2013-06-15 19:11:47 +01:00
1507347acd
remove partial portal zoom level boost from code - moving complete code into a plugin
...
log data vs map zoom to console
2013-06-15 17:54:27 +01:00
c776a07fd6
decrease standard refresh time to 30 seconds, so chat is more up to date
...
increase map tile cache to 2 minutes, so the increased refresh for chat does not impact map data tile requests
2013-06-15 17:08:59 +01:00
993c830bf0
some refactoring of the zoom level handling. will make it easy and relatively friendly on the servers to boost the map detail level for given zoom levels
2013-06-15 17:07:56 +01:00
985bf78e47
cache the map data tiles for a short time. this can vastly reduce our load on the niantic servers, especially in the case of multiple repeated scroll/zoom actions in the same area
2013-06-15 05:34:23 +01:00
d21fdc0176
overhauled button pressed backStack behaviour...use a JS callback to let it work with JS calls
2013-06-14 16:49:54 +02:00
cc44392d03
reload page after login
2013-06-14 12:02:35 +02:00
855b7c22af
fixed portal long tab issue
2013-06-14 11:21:44 +02:00
48e60f809a
remove dialog from dialogStack if it is closed with 'ok' or 'close'
...
button
2013-06-14 00:42:27 +02:00
2f427ce26b
make portal mod display much more generic. should handle all the new mods, and likely to handle any future mods too
...
for #373
2013-06-12 16:15:52 +01:00
20ce15d126
Merge pull request #368 from integ3r/dialog-code-tweaks
...
Add support for new mods, tweak dialogs
2013-06-11 21:30:46 -07:00
0abb1e4128
Merge branch 'master' of github.com:jonatkins/ingress-intel-total-conversion
2013-06-11 01:22:27 +02:00
b3a42783fa
close dialogs onBackPressed ( fixes #363 )
2013-06-11 01:21:36 +02:00
0dc148dc9e
add an empty div to the leaflet control areas, approximately matching the chat panel area
...
this will allow leaflet controls placed bottomleft to appear above the chat bar
2013-06-10 22:25:59 +01:00
1eb785af1c
* Add unusual XM objects
2013-06-10 13:57:30 -06:00
18e7a8f970
* Add new mods from June 10
...
* Attractive slidetoggle for dialog windows
2013-06-10 13:37:55 -06:00
3abca8720c
minor tweak to bucket allocation for data tiles. may help reduce response sizes and load on niantic servers
2013-06-10 04:44:57 +01:00
4073e56856
convert underscores to spaces in stat names returned from the server
2013-06-08 19:17:21 +01:00
508c2543f4
only clear and refresh past chat messages if the bounding box has changed by over 10% - reduces network requests for chat data after small map movements
2013-06-07 05:35:18 +01:00
cb64b4dbfc
replace generated link data with no creator with the more complete data when available. often occurs when zooming in on a region.
...
also, some comments to clarify things
2013-06-06 23:19:14 +01:00
3b46f5d54e
log when response map tiles have individual tile errors
...
for debugging #320
2013-06-05 03:37:41 +01:00
f7bd510aae
fixed debug console on desktop mode
2013-05-29 11:21:13 +02:00
bb7f200547
use in-app layer chooser on desktop mode
2013-05-29 00:57:38 +02:00
b0675e5852
simplify and cleanup large portal image dialog
...
- nicely centered. few tricky css hacks
- minumum width - ready for additional content below the image
- fix & in portal titles from showing as & sequence, etc
2013-05-28 02:01:41 +01:00
50b3e0be38
remove some debugging console.log calls left in by mistake
2013-05-27 03:21:35 +01:00
372a2b34c8
don't resolve more than 15 names in one request - this is approximately the limit imposed by the server
...
if more are to be resolved, multiple requests are made. this does increase the odds of hitting the request rate limit, but in that case we'll get http failed requests and the names will be pushed back onto the pending resolve list for next time
fix #323
2013-05-27 03:19:51 +01:00
9dc0ac4234
add a limit on the number of map tile data requests merged into a single bucket - the server seems to have some limits on this
...
yes - it will cause more requests in this case, but that's nicer than just completely failing
fix #320
2013-05-27 02:16:52 +01:00
895671d860
the ada refactor/java virus can mean a player owns resonators of a higher level than himself. make sure we don't end up with negative values in this case
...
fix #322
2013-05-27 01:56:26 +01:00
5c9fdc6f61
Merge branch 'master' of https://github.com/jonatkins/ingress-intel-total-conversion
2013-05-27 00:36:26 +01:00
bfd9f39067
add util function to escape strings for manual building of HTML, and use this for the portal title
...
fix #319
2013-05-27 00:35:56 +01:00
06a1b09af6
Merge pull request #317 from integ3r/alignment-virus
...
Passcode redemption: Support for Alignment Virus and other item types, tweaks
2013-05-26 15:39:13 -07:00
e609c64775
Merge branch 'master' of https://github.com/jonatkins/ingress-intel-total-conversion
2013-05-26 19:30:34 +01:00
5430992d70
improvements to date formatting
...
- leading zeros on month/day
- milliseconds in chat tooltips
2013-05-26 19:29:48 +01:00
d3461b0451
got back long press on portal functionality
2013-05-25 13:39:58 +02:00
5cc27b70d9
removed forgotten setupBackButton function call
2013-05-25 12:26:53 +02:00
6e6249f903
* removed JS backstack (not needed anymore)
...
* removed JSInterface exit method
2013-05-25 12:24:59 +02:00
0380893637
Style tweak
2013-05-25 00:36:16 -06:00
34c58bae71
Merge git://github.com/jonatkins/ingress-intel-total-conversion into alignment-virus
2013-05-25 00:15:41 -06:00
1b2baf5a88
= Redemption tweaks, round 3
...
* Pass the entire acquired item into resource decoders instead of the attribute in question. Generic 'resource' objects have things we need to examine.
* Formatted support for the `resource' taxonomy (portal keys and JARVIS/ADA). Remove standard 'default' taxonomy in favor of this.
* Let individual items override their own primary key (for example, JARVIS/ADA are both a FLIP_CARD, but we don't want to smash them together)
* Let the server-side item name override the "hard-coded" name in IITC
* Assuming that passcodes can eventually work like portal hacks, add support for the MEDIA and PORTAL_LINK_KEY item types.
* Change plaintext and HTML display for modResources in anticipation of link amplifiers
* Log entire JSON response to the console if we have to guess about items.
* Add more encouragement.
* Add Jarvis/ADA JSON responses, fake media items, and fake portal keys to json_examples.
2013-05-25 00:12:56 -06:00
3691402e4a
Improved back handling in mobile app. Now more consistant with standard.
2013-05-25 11:58:35 +10:00
e7a296b2b3
removed wrong semicolon
2013-05-24 16:03:24 +02:00
9ce25e7e57
Initial commit of a working Search View.
2013-05-24 15:52:25 +10:00
6788e676ea
remove now redundant commented out map layers - OSM tiles are now in a plugin
2013-05-23 05:50:44 +01:00
140c5c2cb9
re-do request bucket handling - instead of grouping up to four requests together, so large window sizes make more requests, group requests into max 4 blocks
...
I think this is closer to the stock intel site behaviour, and should vastly reduce requests, especially at high resolutions
2013-05-22 17:35:59 +01:00
4f8164ffd7
add direction arrows after compas direction
2013-05-21 05:36:15 +01:00
a525fb5144
use the baselayerchange event parameter instead of testing to see if a layer is added to the map
2013-05-20 05:17:11 +01:00
52bce7fa31
remove debug console.log, fix comment
2013-05-20 05:16:22 +01:00
ca51cfbb99
check for android interface before calling functions of it
2013-05-19 18:10:04 +02:00
6762914b19
Merge branch 'master' of github.com:jonatkins/ingress-intel-total-conversion
2013-05-19 17:15:16 +02:00